An independent studio making small, fast games — built to be picked up with two thumbs and put down again.
OUT NOW
Eight fighters, one arena. Damage builds a percentage instead of draining a health bar — the higher yours climbs, the further the next hit sends you. Quest mode with bosses, ninety-six pieces of gear, and specials that change as you level them. A weekly challenge run and a verified leaderboard are there if you want them — connect a Solana wallet, or don't, and play the whole game offline.
The store link opens only on a phone with the Solana dApp Store (Seeker or Saga). Anywhere else, use “View the game”.

IN DEVELOPMENT
A run and gun you can play with one hand: you advance and fire on your own while your thumb steers. Break open cocoons to rescue survivors, recruit partners — two fight beside you at a time — and push through infected zones, each with its own boss, to the hive at the end.

IN DEVELOPMENT
A voxel digging puzzle. Tunnel down, carry the buried parts back out and put them together. We are rebuilding it from the ground up — more soon.
Small games for phones. Short sessions, nothing to learn first, and playable with two thumbs while standing up.
One person, start to finish — code, art, sound and the store pages. Small on purpose. It is the only way they get finished.
Press, feedback, or anything else:
ai.hitori.osho@gmail.com